Chess Game Menu | King Chase | Pratt's Home Page |
1. e2-e4, e7-e5. | |
2. d2-d4, Nb8-c6. | |
3. Ng1-f3, d7-d6. | One fun thing about playing Bob was that he never opened the same way twice. Every game was a totally new experience. |
4. Bf1-c4, Ng8-f6. | |
5. d4xe5, d6xe5. | Either Bob and I would exchange queens at this point if it caused the opponent's king to have to move, thus destroying any hope for a castle. |
6. 0-0, Bc8-e6. | |
7. Bc4xe6, f7xe6. | White will take that bishop nearly every time to break up the castle. |
8. Rf1-e1, Bf8-c5. | |
9. Nb1-c3, Qd8-d6. | |
10. Nc3-b5, Qd6-d7. | White sees no reason to needlessly attack Black's king knight with his bishop, so he threatens both the enemy queen and to fork the king and knight. |
11. Qd1xd7+, Ke8xd7. | That went as White hoped, destroying any hope for Black to castle. If Black had interceded his knight, White would have done the next move he does anyway. |
12. Bc1-g5, Nf6-g4. | White is happy with Black's offense move as he has no desire to trade off his bishop for a knight. (I prefer bishops to knights). With Black's knight farther from his king, it opens the door to chase the black king around. |
13. Ra1-d1+, Kd7-e8. | White is proceeding with orderly development as he attacks. And now Black's king is again in the position to be forked. |
14. Nb5xc7+, Ke8-f7. | The patient white knight finally gets his chance. |
15. Rd1-d7+, Kf7-g6. | White is more interested in winning than trading off his powerful knight even for a rook. He wants to keep the pressure on the black king while he's unprotected. |
16. Re1-e2, Ra8-f8. | I have no idea why White did that move rather than either Nc7xa8 or Nc7xe6, attacking a bishop and threating Rd7xg7+. |
17. Nc7xe6, Rf8-f7. | Finally White does what appeared best on the last move, but this time it forks rook and bishop. |
18. Ne6xc5, h7-h6. | The knight wins a piece and protects the rook, but White is not seeing a quick victory against Black's exposed king. Black's move not only attacks a bishop, but gives the king a place to hide. |
19. Rd7-d6+, Kg6-h7. | Black has managed to build a make-shift castle and White is frustrated he could not end the game while the black king was roaming about. There was a player who was famous for "taking his king for a walk" around the middle of the board, just for fun. |
20. Re2-d2, b7-b6. | Both sides regroup and develop. If Black tries h6xg5 then Nf3xg5+ forks the rook. |
21. Nc5-e6, Rh8-c8. | Black sees no immediate danger, so he thinks attack. |
22. Rd6-d7, Rf7xd7. | Black is happy to trade rooks, knowing he can often win an end game with me. |
23. Rd2xd7, Nc6-b4. | Black appears to be ignoring threats, as if trying to clear the board for an end game, or at least distract me into saving pawns. But really I bet he had in mind Rc8xc2 to threaten a checkmate himself. |
24. Rd7xg7+, Kh7-h8. | Suddenly Black's new castle is gone. It's looking grim for him. |
25. Nf3-h4, h6xg5. | White's knight brings an unanswerable lethal threat. Black announces he's finally taking the bishop just for spite, rather than resigning. |
26. Nh4-g6 mate. |